Normal Mode
60-second coin run
A timed sprint to rack up coins before the clock hits zero. Perfect for quick sessions and climbing the board.
The studio
No Ducks Given Games builds quick, ridiculous single-player sessions — the kind of candy-colored chaos you replay for one more high score.
We don't do ultra-serious narratives or 200-hour grinds. We do physics chucks, color-matched pipes, and "one more run" energy.
Our debut title, Chuck a Duck, is in active development for mobile — Android and iOS builds are already on the board.
Ducks fly out of pipes. You chuck them into the matching color goal before the chaos piles up.
Color-coded ducks launch from the pipes. Aim, throw, and land each one in the matching goal — blue duck to blue, pink to pink, and so on. Nail it for coins. Miss the match and the run gets expensive.
Wishlist and playtests coming soon.
Pick your panic
Sprint for coins on the clock, or survive lane mayhem with limited lives.
Normal Mode
A timed sprint to rack up coins before the clock hits zero. Perfect for quick sessions and climbing the board.
Endurance Mode
Wrong color costs a life. Survive as long as you can across 4, 6, or 8-lane arenas while the spawn rate ramps up.
Shop flock
Spend your coins on specialty ducks — golden swagger, icy chill, wizard chaos, and more.

Adds 5–30 seconds to the timer to keep the tossing frenzy going.

Slows the spawn rate by 10% for 5 seconds so you can catch your breath.

Freezes the clock for 5 seconds — a chill window to clear the flock.

Doubles score per throw for 15 seconds. Double the quack, double the glory.

Grants an extra life — a feathered second chance against game-over.

Ignores one wrong-lane throw. Stackable, so toss with confidence.

All lanes accept any duck colour for 5 seconds — no sorting needed.

Tornado clear — instantly clears every duck on-screen and auto-scores them.

Randomly spawns one consumable duck for an unpredictable twist.
Look inside
Toy-box arenas, glossy pipes, and flocks of rubber mayhem.
Be first when Chuck a Duck drops, when playtests open, and when the next ridiculous idea takes flight.
hello@noducksgivengames.com